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Simple but deep Companion rules, which include rules for Hirelings, Mercenaries, Followers, Animals, and Familiars, random Companion generation tables and rules for attracting additional Companions as the Character levels up. These rules attempt to avoid the pitfull of allowing Companions to overshadow the Character and/or make the the party too powerful. This is done through a Benefits and Drawbacks system. Companions are used similarly to how magic items are used, e.g. only once per day or encounter or adventure. The rules are designed to scale up as Characters level. High level companions will have many Followers and even Groups of Followers to magnify their power and reach. Finally, these Companions are designed to give the Player and GM backup Character/NPC options that can be instantly put into play with minimal downtime. I will be releasing Mass Combat and Domain rules to accompany the Companion rules in the near future.

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Click download now to get access to the following files:

CompanionsCharacterSheet.pdf 287 kB
CompanionsRules.pdf 278 kB
FourCompanions2.pdf 577 kB

Comments

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Hey, loving the set up for the general companion rules, just wanted to check, where can I find tables for the full list of benefits/ drawbacks etc?

Hey thank you for the feedback! A full randomized table of benefits and drawbacks are coming soon! You always wonder if anyone uses any of this stuff after you put it up, so I appreciate you reaching out!

Glad to hear it! And thanks for making a cool supplement :D.